namespace = "srb2";
vertex // 0
{
x = -384.0;
y = -384.0;
}

vertex // 1
{
x = -384.0;
y = 256.0;
}

vertex // 2
{
x = 0.0;
y = 256.0;
}

vertex // 3
{
x = 384.0;
y = 256.0;
}

vertex // 4
{
x = 384.0;
y = -384.0;
}

vertex // 5
{
x = -384.0;
y = 384.0;
}

vertex // 6
{
x = 0.0;
y = 384.0;
}

vertex // 7
{
x = -640.0;
y = 256.0;
}

vertex // 8
{
x = -512.0;
y = 128.0;
}

vertex // 9
{
x = -640.0;
y = 128.0;
}

linedef // 0
{
v1 = 0;
v2 = 1;
sidefront = 0;
blocking = true;
}

linedef // 1
{
v1 = 2;
v2 = 3;
sidefront = 1;
blocking = true;
}

linedef // 2
{
v1 = 3;
v2 = 4;
sidefront = 2;
blocking = true;
}

linedef // 3
{
v1 = 4;
v2 = 0;
sidefront = 3;
blocking = true;
}

linedef // 4
{
v1 = 1;
v2 = 5;
sidefront = 4;
blocking = true;
}

linedef // 5
{
v1 = 5;
v2 = 6;
sidefront = 5;
blocking = true;
}

linedef // 6
{
v1 = 6;
v2 = 2;
sidefront = 6;
blocking = true;
}

linedef // 7
{
v1 = 1;
v2 = 2;
sidefront = 7;
sideback = 8;
twosided = true;
}

linedef // 8
{
v1 = 7;
v2 = 8;
sidefront = 9;
special = 2;
arg0 = 2;
arg1 = 3;
arg2 = 3;
blocking = true;
}

linedef // 9
{
v1 = 8;
v2 = 9;
sidefront = 10;
blocking = true;
}

linedef // 10
{
v1 = 9;
v2 = 7;
sidefront = 11;
blocking = true;
}

sidedef // 0
{
sector = 0;
texturemiddle = "~031";
}

sidedef // 1
{
sector = 0;
texturemiddle = "~031";
offsetx_mid = 384.0;
}

sidedef // 2
{
sector = 0;
texturemiddle = "~031";
}

sidedef // 3
{
sector = 0;
texturemiddle = "~031";
}

sidedef // 4
{
sector = 1;
texturemiddle = "~031";
}

sidedef // 5
{
sector = 1;
texturemiddle = "~031";
}

sidedef // 6
{
sector = 1;
texturemiddle = "~031";
}

sidedef // 7
{
sector = 0;
texturemiddle = "~031";
}

sidedef // 8
{
sector = 1;
texturemiddle = "~031";
}

sidedef // 9
{
sector = 2;
texturemiddle = "~031";
}

sidedef // 10
{
sector = 2;
texturemiddle = "~031";
}

sidedef // 11
{
sector = 2;
texturemiddle = "~031";
}

sector // 0
{
heightfloor = 0;
heightceiling = 128;
texturefloor = "~031";
textureceiling = "~031";
lightlevel = 0;
exit = true;
lightcolor = 0;
}

sector // 1
{
heightfloor = 0;
heightceiling = 128;
texturefloor = "~031";
textureceiling = "~031";
lightlevel = 0;
exit = true;
lightcolor = 0;
}

sector // 2
{
heightfloor = 0;
heightceiling = 128;
texturefloor = "~031";
textureceiling = "~031";
lightlevel = 0;
}

